![]() (I'll add a link to W-Dog's mod when the workshop works again.) ![]() Sorrien's patch for the Undead FX mod by W-Dog.This section will list any and all current patches made by community members. I made the mod as extensible as I could, so that people could make it work with other mods. *Automatically added to your spellbook upon casting any spell.įenixPhlame has kindly made a patch to support the spells in the Dawnguard DLC! Click here to check it out. Dispel Magic, Ranged - Dispels all spells currently affecting targeted creature. *Dispel Magic, Personal - Dispels all spells currently affecting you. *Lay To Rest - Dismisses a targeted reanimated creature. ![]() *Unsummon - Dismisses a targeted conjured creature. Several new spells have been added to facilitate this paradigm: Flaming Familiar (now renamed Conjure Flaming Familiar) Dragonhide (now provides 120 armor base, which is then affected by mage armor perks) Spells currently updated to use this logic: (Mage armor spells are essentially toggles.) Casting a mage armor spell while that spell is active will dispel the spell. Mage armor spells now last a long time.Ĥ. This 'investment' cost can be halved by the appropriate Alteration perks (Novice, Apprentice, etc.)ģ. While active, mage armor spells require an investment of magicka to maintain them, reducing your maximum magicka by an amount proportional to the spell's power.Ģa. All mage armor spells (oakflesh, stoneflesh, etc.) now cost only ten (10) magicka to cast - but hold on!Ģ. So here's a way to eliminate this annoying design choice in what I hope is a balanced way.ġ. Every two minutes or so you have to refresh all your buffs, the mage armor spells being the most egregious example of this annoyance. Playing a mage in Skyrim can often be a source of irritation.
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